Tactical AssaultVR is a Virtual Reality Tactical Shooter centered around CQB (Close Quarters Battles). Play solo or with friends in multiplayer co-op to breach doors, clean rooms, and defeat the enemy threat.
Become part of an elite special forces team and use real-world CQB tactics to infiltrate enemy territory, clear rooms, and eliminate the enemy threat. Play with a variety of weapons, scopes and attachments.
Infiltrate enemy territory with a custom loadout
Tactical Assault VR is a Virtual Reality Tactical Shooter centered around CQB (Close Quarters Battles) tactics. Play solo or multiplayer coop to breach doors, clean rooms, and defeat the enemy threat. Customize your loadout with various weapons, scopes and sight attachments. Use simulated wind and the spotter scope to calculate the optimal range for precision shooting. Activate a new enemy position with each mission replay, forcing you to use your brain and not the sledgehammer to survive every time.
Non-linear, asymmetrical maps give you endless variety in how you infiltrate buildings and complete missions. Enter through doors, climb ladders to reach rooftops or climb through windows – the choice is yours. Practice hard in 2 variations of the Room Randomizer killhouse, each with a different overhead catwalk. Take on waves of enemies in the Shootout mode or complete objective-based missions that range from intel gathering to hostage rescues and bomb defusal.
The new Order Wheel gives you the power to give instructions to your teammates. Whether you want them to engage hostiles, go to a specific location, or even stay still and hold a position, the team will follow your lead. Orders can be given while aiming down sights and can be chained together.
Spectator Cameras allow you to capture your content or streams from different perspectives, including aerial drone shots and helmet cameras. The cameras are fully customizable, with the option to turn audio, switch on/off between a wide array of views and manually control the camera’s position.
Use real-world CQB (Close Quarters Battles) tactics
CQC, also known as close-quarters combat (CQC) or close-quarters battle, is a tactical situation that requires intense hand-to-hand fighting. This can occur between military units, law enforcement, and criminal elements. While no two situations are identical, all have specific common characteristics that include short durations of close-range combat, high-intensity conflict, and the possibility of lethal violence at very close range.
During the 8-hour class, trainees will receive detailed lessons on team-level tactical movement and structural-based close-quarter combat tactics. Lessons include:
Hallway movement procedures.
Clearing Ls, Ts & 4-way procedures.
Establishing and maintaining stairwell clear procedures as well as marking and evacuation procedures.
Students will then participate in force-on-force reality-based training evolutions using role players and non-lethal training ammunition**.
This immersive simulation is the perfect way to learn and master the fundamentals of moving inside structures. Leaning and peeking around corners allows you to see enemies without exposing yourself fully. Aim accurately and practice reloading, ads, and recoil control to improve performance. Use suppressing fire to pin down enemy movements and prevent them from flanking or advancing. Prioritize revives to keep your teammates alive and fighting.
Tactical Assault VR includes an arsenal of weapons, scopes, sight attachments, explosives and equipment to customize your loadout. This game provides a realistic and challenging shooting experience using physics-based bullet drop and time-to-hit calculations. Utilize smoke grenades and flashbangs to cover your approach or disorient your targets. Silent knife kills, and butt-stock hits provide more stealthy options to take down your enemies. With randomized enemy positions, each play-through offers a unique challenge.
Randomized Enemy Positions make each play-through an unknown challenge
There are only a few tactical, challenging-thinking man’s games and even fewer alien-based ones. This game is one of them and is the best. This game requires actual tactical gameplay and an appreciation for difficulty – you can’t just run forward with guns blazing, and the enemies are brilliant and able to counter anything you do. Also, height, level terrain, cover and the environment matter. This is the definition of evolving gameplay, making every mission different. It is so fun that you can start a mission and not notice an hour has passed until you go to get a Mountain Dew, look at the clock, and say, “Wow” 🙂
This game has excellent replay value, and I’ve been playing it on and off for a few months now. However, I would like to see more progression in the game. I allow you to post your soldiers at different bases worldwide (or even the same base) and gradually take back areas of the map, like a chessboard. This is how games like Assassin’s Creed: Brotherhood and Halo series are worth playing repeatedly.
Tactical Assault VR is an Early Access, Simulation and Action video game developed and published by Twisted Barrel Games. It was released for Meta on the 6th of June 2022 and Steam on the 27th of March 2023. It can be played on Windows systems. This game offers single-player and multiplayer CO-OP to breach doors and clear rooms in enemy territory. It also features a variety of in-game spectator cameras to capture your content or streams from various perspectives.
Train hard in 2 variations of the Room Randomizer kill house
Become part of an elite special forces unit and use real-world CQB (Close Quarters Battles) tactics to breach doors, clean rooms, and defeat the enemy threat. Non-linear, asymmetrical maps give you endless choices to infiltrate and complete missions. Enter buildings through doors, climb ladders to reach rooftops or climb through windows. Use various weapons and equipment, including scopes, sight attachments and explosives. Take note of the simulated wind and bullet drop, and calculate physics-based time-to-hit for increased realism.
Train hard in 2 variations of the Room Randomizer kill house (complete with overhead catwalk), solo or with friends. Lobby hosts can add enemies, hostages, targets and randomized rooms.
In-game spectator cameras allow you to capture your content or streams from different perspectives. Aerial drone shots, helmet and rifle cameras showcase your missions with optional manual or automatic camera switching.
Spectator Cameras allow you to capture your content or streams from different perspectives. If you’re a gamer who wants to showcase footage of their gameplay, spectator cameras will enable you to charge your content or streams from different perspectives in-game. These camera views can be viewed in a particular game window display or a fixed third-person view. For example, a spectator can select from various camera angles, including aerial drone shots and helmet cams. The spectator camera feature is only available when using a VR headset, such as HTC Vive or Oculus Rift.
To provide a passive spectator with a recommendation stream, the game engine identifies different camera views of an action in a video game. It selects one or more of the camera views to present to the passive spectator based on a viewing preference determined from the user profile of the passive spectator. This allows the passive spectator to watch actions according to their desires, thereby enriching the game-viewing experience of the passive spectator.
A gamer can also use the Spectator Cameras to track a player’s position in the video game. This feature can be used for various purposes, such as to show the gamer’s location on a map to other gamers or to follow the trajectory of a projectile as the player throws it.
To enable spectator cameras, developers must add a GameObject prefab to the game. This GameObject needs to be configured with an info_observer_point attribute that enables spectator cameras to be displayed at the specified point on the map. The info_observer_point can also be configured with a Team property restricting a specific team from using the fixed spectator camera. Spectator cameras can be sprinkled liberally around the map or concentrated in critical points such as control points.